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At first, Nick is surprised by the sudden change in behavior and the mystery of some of his classmates, but finally he himself finds himself in the space of the mysterious computer game "Erebus".
After all, the tasks and quests are not just becoming more and more difficult - some, absurd at first glance, must be completed in real London life, and for skill "Erebus" fulfills even Nick's unspoken desires, it knows his friends, his sympathies and even fears.
But if you lose, then finally - there is no going back to the game. So is it possible to cross your own conscience, lose friends for the sake of the game? Where is the line between the virtual world and the real? What is behind "Erebus": mysticism or still unknown technology? The reader will find the answer to these questions together with sixteen-year-old Nick Dunmore.