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Less than a few days after the end of Caraval, the mysterious Legend is already setting up a new game in Valenda, the shining capital of the Meridian Empire. This time, young Donatella is determined to take part in it and win, because the topic of Moir, the gods and goddesses of Fate, has haunted her for years, and the stakes are higher than ever - life or death, and not only for Tella herself, but also for her long-lost mother Scarlett, the girl's sister, won the last game, and no one knows how skillfully the Caraval master is able to blur the lines between fiction and reality, but is this Caraval really just a game?...