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Timing for Animation

In stock
SKU: 9786178425500
€12
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Description

Much of the book "Timing in Animation" was written for animators working on creating characters for films intended for viewing on movie theaters and television screens. But since its first publication, interactive games have come a long way from the humble 1970s Ping-Pong game to big-budget projects that rival the complexity of Hollywood's biggest films. Game creators will find many of the skills of a regular animator useful, albeit with some nuances. These nuances are also discussed in the book.

Despite the fact that newer and better tools and software are rapidly emerging, the main element in all this is you, the artist-director. So the purpose of this book - to teach you the basics of movement and timing that every animator needs - remains relevant.

The power of Timing in Animation is that the clear and simple principles it lays out will help you achieve any goal you set your mind to. The rules explained in this book are important for anyone creating stop-motion animation, whether you're using a stylus and digital tablet, clay or sculpting, some form of "motion capture" of a live actor, or just pencil and paper.